The first mobile game where you architect your fighter's brain. Wire neural networks. Train decision graphs. Battle in ranked arenas. Your strategy is the AI.
0 fighters already on the waitlist
Three interconnected systems that create a game loop where every win feels earned and every loss teaches you something.
Visual graph editor for your fighter's brain. Drag perception nodes (distance, health, stamina) into decision nodes (aggression, risk tolerance) that feed action nodes (attack, block, dodge). No code required.
Spar against AI archetypes. Watch your fighter evolve over generations. See decision heatmaps that reveal why your AI does what it does. Then tweak the graph and run it again.
Submit your fighter to async PvP. Battles resolve server-side — watch the replay with a decision overlay showing every choice your AI made. Climb from Bronze to the Neural tier.
Start with a template or blank graph. Connect perception, decision, and action nodes to create your fighter's strategy.
→Run generations against sparring partners. Watch win rates climb. See behavioral analytics that tell you exactly what to tweak.
→Submit to ranked matchmaking. Watch the battle replay with decision traces. Adjust your graph. Climb the ladder.
Most games give you a skill tree. We give you a blank neural network. Wire perception nodes to decisions to actions. Adjust weights. Watch your fighter learn.
No programming knowledge needed. The visual editor makes building AI feel like connecting LEGO blocks, not writing code. But the depth is real — advanced players design graphs with 20+ nodes and emergent behaviors the creators didn't predict.
Every battle comes with a decision overlay. See exactly why your fighter chose DODGE over BLOCK. Then go back to the graph and fix the strategy.
No. The graph editor is visual — drag nodes and connect them. If you can play Minecraft redstone, you can build a fighter. Advanced players will find depth, but beginners start with pre-built templates.
Never. The graph is sacred. There are no purchasable nodes that give competitive advantage. Monetization is cosmetics, seasonal passes, and convenience items only. Skill wins.
iOS and Android at launch. The graph editor and battle replays are designed for mobile touch screens. A web-based companion tool for advanced graph editing is planned post-launch.
Battles are async — you submit your fighter and battles resolve server-side. Watch replays anytime. This means no lag, no disconnects, and your fighter competes even while you sleep.
2026. Join the waitlist to get early access to the closed beta. Founding members will receive the Fighter Pass free for the first season.
Yes. Export your fighter's graph to share with friends or the community. Import builds from the Laboratory to study how top players wire their networks. Optional obfuscation protects secret strats.
Founding members get the Fighter Pass free for Season 1.
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Free to play · No credit card required